﻿using UnityEngine;
using System.Collections;

public class TriggerCube : MonoBehaviour {

	void OnTriggerEnter(Collider coll)
	{
		Debug.Log ("Cube Enter:" + coll.gameObject.name);
	}

	void OnTriggerExit(Collider coll)
	{
		Debug.Log ("Cube Exit:" + coll.gameObject.name);
	}

	void OnTriggerStay(Collider coll)
	{
		Debug.Log ("Cube Stay:" + coll.gameObject.name);
	}

}
